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3D
Art

I primarily work in Autodesk Maya and Photoshop for most projects. So far, I have created 3D art for my games Untitled Cat Cafe and Upcast Blue. At university, I am expanding my skills by learning Blender and Substance Painter.

I'll Dance With Your Ghost

I modeled, rigged, animated, and scripted this lyrical music cover using Autodesk Maya, Blender, and Unity for UCLA’s Interactive Animation class. I especially enjoyed crafting the mood, set dressing, and character posing. Given more time, I would have refined the materials to better conceal the model’s internals and smoothed out the animation implementation.

Designed as an interactive game, the project challenges players to maintain rhythm on their keyboard to keep the lovers together. As exhaustion sets in, love inevitably reaches its natural end.

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The Hummer (Rifle)

Inspired by the weapons in Valorant by Riot Games, I modeled and textured this rifle from scratch. I used Poly Modeling for the base model and Curve Modeling for the decals. The texture includes both a specular and color map.

Culte du Poisson Assets

When I complete my design lead tasks, I assist the 3D team for Upcast Blue by creating assets, both with and without concepts.

Untitled Cat Cafe Assets

I modeled all the 3D assets for this game in Autodesk Maya. Collaborating with my friend and animator, Kel, I sent the models to her for rigging and animation in Blender. Initially, I handled the rigging, but technical issues caused the bones and handles to fuse to the model during transfer. I also implemented the assets in Unity, attaching behaviors, materials, and shaders while decorating the environment.

Radium Girls

For my game Revival Court, I created tabletop-style characters for the player figurines and designed some of the board game assets.

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